文明6魔法兵种创建方法一览 文明6如何创建魔法兵种( 四 )


下面是找到D:\Sid Meier's Civilization VI\Base\Assets\Text\Translations , 如果你需要改简体中文的 , 打开Vanilla_zh_Hans_CN.xml , 其他语言请打开对应文件 。
<GameData>
<LocalizedText>
<Replace Tag="LOC_UNIT_WIZARD_NAME" Language="zh_Hans_CN">
<Text>魔法师</Text>
</Replace>
<Replace Tag="LOC_UNIT_WIZARD_DESCRIPTION" Language="zh_Hans_CN">
<Text>用魔法战斗的远程单位</Text>
</Replace>

<Replace Tag="LOC_BUILDING_TLACHTLI_NAME" Language="zh_Hans_CN">
<Text>蹴球场</Text>
</Replace>
<Replace Tag="LOC_BUILDING_HUEY_TEOCALLI_NAME" Language="zh_Hans_CN">
<Text>休伊神庙</Text>
</Replace>
想改成什么名字可以自行替换 。
接下来的重点就是单位模型 , 毕竟模型对了才叫魔法兵种嘛 。
打开Sid Meier's Civilization VI\Base\ArtDefs下的UNIT.ARTDEF
搜索UNIT_APOSTLE , 这是使徒的模型代码:
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects::ArtDefReferenceValue">
<m_ElementName text="Scattered"/>
<m_RootCollectionName text="UnitFormationTypes"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>false</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="Formation"/>
</Element>
<Element class="AssetObjects::ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitCombat"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>false</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="UnitCombat"/>
</Element>
<Element class="AssetObjects::ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitFormationTypes"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>
<m_ParamName text="EscortFormation"/>
</Element>
<Element class="AssetObjects::ArtDefReferenceValue">
<m_ElementName text="UNIT_ANCIENTEMBARK"/>
<m_RootCollectionName text="Units"/>
<m_ArtDefPath text="Units.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text="Units"/>
<m_ParamName text="EmbarkedUnit"/>
</Element>
<Element class="AssetObjects::BoolValue">
<m_bValue>false</m_bValue>
<m_ParamName text="DoNotDisplayCharges"/>
</Element>
<Element class="AssetObjects::ArtDefReferenceValue">
<m_ElementName text=""/>
<m_RootCollectionName text="UnitCulture"/>
<m_ArtDefPath text="Cultures.artdef"/>
<m_CollectionIsLocked>true</m_CollectionIsLocked>
<m_TemplateName text=""/>

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